Characters will be created at level 1 according to the rules in the Player's Handbook, using 27-point buy rather than random rolls. All official Wizards of the Coast-published content is available for this campaign (including the variant version of Human), but run web-exclusive content by me first. If you need any rulebooks for your character concept, just let me know.
In addition to normal character traits, every player character will also have a Secret picked from a list. I'll work with players in private on setting up appropriate ones for your characters (one of them involves amnesia, though, if anyone wants to join that microtrend).
Character Expectations:
1. All characters should ideally be from the Forgotten Realms setting. The game will take place entirely in Icewind Dale, and locals to that region will have more in-character information to start with, but anyone from the Forgotten Realms setting can find a reason to go there. By the same token, you don't need to know anything about the Forgotten Realms to play in this campaign. If it's in a D&D book, it exists in FR somewhere, and Icewind Dale is conveniently isolated from most of the rest of the setting except for people foolish enough to journey there. I can help with any and all plot hooks and background details.
2. I don't believe in restricting characters by alignment (I'm likely to ignore it entirely), but I do expect all player characters to be willing and able to work together as a team and help out the general populace, whether for glory, the gods, gold, or general altruism.
3. Playing an overt worshipper of Auril the Frostmaiden is discouraged. She's kinda the problem here.
4. The setting is an arctic tundra in the grip of supernatural winter, where food is scarce and snowstorms common. Having at least one character trained in the Survival skill and/or capable of magically providing food and shelter will make the game easier than not having one.
Character Guidelines for Overachievers
Characters will be created at level 1 according to the rules in the Player's Handbook, using 27-point buy rather than random rolls. All official Wizards of the Coast-published content is available for this campaign (including the variant version of Human), but run web-exclusive content by me first. If you need any rulebooks for your character concept, just let me know.
In addition to normal character traits, every player character will also have a Secret picked from a list. I'll work with players in private on setting up appropriate ones for your characters (one of them involves amnesia, though, if anyone wants to join that microtrend).
Character Expectations:
1. All characters should ideally be from the Forgotten Realms setting. The game will take place entirely in Icewind Dale, and locals to that region will have more in-character information to start with, but anyone from the Forgotten Realms setting can find a reason to go there. By the same token, you don't need to know anything about the Forgotten Realms to play in this campaign. If it's in a D&D book, it exists in FR somewhere, and Icewind Dale is conveniently isolated from most of the rest of the setting except for people foolish enough to journey there. I can help with any and all plot hooks and background details.
2. I don't believe in restricting characters by alignment (I'm likely to ignore it entirely), but I do expect all player characters to be willing and able to work together as a team and help out the general populace, whether for glory, the gods, gold, or general altruism.
3. Playing an overt worshipper of Auril the Frostmaiden is discouraged. She's kinda the problem here.
4. The setting is an arctic tundra in the grip of supernatural winter, where food is scarce and snowstorms common. Having at least one character trained in the Survival skill and/or capable of magically providing food and shelter will make the game easier than not having one.