Entry tags:
Game Planning: Star Wars Valor
It's that hit idle thought from plurk two months ago, now in "I'm actually doing it" form!
STAR WARS VALOR is a campaign for Valor: The Heroic Roleplaying System that I intend to run over roll20 some time in the near future. Designed to be a timeless alternate-universe piece, it is not set in any particular era or continuity of the Star Wars franchise, but will draw on concepts from many. There are Jedi, noble knights in tune with the mystical energy field called the Force who protect the people of the Galactic Republic from the depredations of criminals, terrorists, and the strange cultists of the Dark Side of the Force. There are true believers in peace and justice and cynical politicians. There are loyal soldiers and criminals who fly on the fringe just to get by. All of them will be swept up in momentous events that will change the future of the galaxy and determine what, exactly, should determine that future. That said, this is not a game that will be faithful to any version of Star Wars canon in terms of continuity. While some characters might be familiar archetypes, there will be no canon characters or events beyond the broad strokes of the setting. Think of this as more of a sandbox where we take the concepts of Star Wars and play around with them than "A Star Wars Story".
(If you need a general sense of technology and sociopolitical situation, though, the prequel trilogy is a good place to start. Or Knights of the Old Republic if you don't get pedantic about personal energy shields.)
WHAT: Star Wars!
WHO: Me and 3-5 players
WHEN: The game will start probably some time this summer and run weekly. The actual timeslot will be determined by the availability of players.
WHERE: Roll20 dot net
WHY: Because I like taking the ideas of very capable filmmakers and putting my own spin on thembecause I disagree with some decisions those very capable filmmakers made.
What to do in this post: Copy the following textarea and reply with the answers, if you're interested. You can also just reply with any questions, if I've left anything unclear.
Valor house rules in play (for nerds who like to know these things before I even ask for character sheets):
-Standard errata and "Valor Discord" house rules which will be provided before the game starts
-The Technique modifier Damage Shift is a +0 modifier (energy weapons and telekinetic hurling of objects being extremely common in this setting)
-The Dark Valor rules on page 111 of the core rulebook are in play for those who choose to draw upon the Dark Side of the Force
-Equipment Flaws, Skills, and Limits on page 116-117 of the core rulebook are in play. They are optional, but encouraged.
-I'm still designing the campaign, so more rules tweaks may happen.
EDIT: Discord channel invite, get it while it's active, I have no idea how Discord works.
STAR WARS VALOR is a campaign for Valor: The Heroic Roleplaying System that I intend to run over roll20 some time in the near future. Designed to be a timeless alternate-universe piece, it is not set in any particular era or continuity of the Star Wars franchise, but will draw on concepts from many. There are Jedi, noble knights in tune with the mystical energy field called the Force who protect the people of the Galactic Republic from the depredations of criminals, terrorists, and the strange cultists of the Dark Side of the Force. There are true believers in peace and justice and cynical politicians. There are loyal soldiers and criminals who fly on the fringe just to get by. All of them will be swept up in momentous events that will change the future of the galaxy and determine what, exactly, should determine that future. That said, this is not a game that will be faithful to any version of Star Wars canon in terms of continuity. While some characters might be familiar archetypes, there will be no canon characters or events beyond the broad strokes of the setting. Think of this as more of a sandbox where we take the concepts of Star Wars and play around with them than "A Star Wars Story".
(If you need a general sense of technology and sociopolitical situation, though, the prequel trilogy is a good place to start. Or Knights of the Old Republic if you don't get pedantic about personal energy shields.)
WHAT: Star Wars!
WHO: Me and 3-5 players
WHEN: The game will start probably some time this summer and run weekly. The actual timeslot will be determined by the availability of players.
WHERE: Roll20 dot net
WHY: Because I like taking the ideas of very capable filmmakers and putting my own spin on them
What to do in this post: Copy the following textarea and reply with the answers, if you're interested. You can also just reply with any questions, if I've left anything unclear.
Valor house rules in play (for nerds who like to know these things before I even ask for character sheets):
-Standard errata and "Valor Discord" house rules which will be provided before the game starts
-The Technique modifier Damage Shift is a +0 modifier (energy weapons and telekinetic hurling of objects being extremely common in this setting)
-The Dark Valor rules on page 111 of the core rulebook are in play for those who choose to draw upon the Dark Side of the Force
-Equipment Flaws, Skills, and Limits on page 116-117 of the core rulebook are in play. They are optional, but encouraged.
-I'm still designing the campaign, so more rules tweaks may happen.
EDIT: Discord channel invite, get it while it's active, I have no idea how Discord works.