2023-12-27 11:06 pm
Entry tags:

Game Planning: The Magnificent LANCERs

Hashimoto - technically Hashimoto-3, but it's the only inhabited planet around its star, so it gets to have the same name - is nowhere. Almost a year of realtime away from a blink gate, with scattered mining and farming communities that barely formed a semblance of civilization between its original settlement and re-opened contact with Union's ThirdComm government, it's a backwater with a handful of souls and no economic or strategic value.

And nonetheless, they need help. The detritus of forgotten wars has drifted there, a defunct company of soldiers from the end of Union's fascistic SecComm preying on the locals for what little they have rather than facing the broader galaxy. Before these bandits arrived, the people of Hashimoto had little. Now they have almost nothing, which is what they can offer those who would, hypothetically, fight on their behalf.

That's where you come in.

You're a LANCER, a mercenary of means in the complex web of war and peace in the year 5016u. Maybe you're a rookie, just starting out. Maybe you're a jaded veteran who lost it all in an unfortunate battle. Maybe you somehow got on the wrong side of the Mirrorsmoke Mercenary Company, or the Karrakin Trade Baronies, or the normally very accommodating Union itself. Maybe you're just an idiot with a bleeding heart. Either way, when the folks of Hashimoto come to you, hat in hand, and offer you a job fighting vicious madmen lost in time and space for a fistful of manna plus room and board, despite all sense and reason, the offer is tempting...

Details


The Magnificent LANCERs is a short LANCER campaign in three acts made up by myself in loving homage to Akira Kurosawa's Seven Samurai and John Sturges' The Magnificent Seven. I'm looking for 4-6 players (probably closer to 4 but we'll see what interest looks like) interested in a low-License Level short campaign about protecting the innocent from the violent and desperate. I expect it to run as about three "missions" charting the course of a conflict between the people of a backwater world and a gang of ex-SecComm soldiers-turned-absurdly-well-equipped-bandits.

The Game System: LANCER, by Miguel Lopez and Tom Parkinson-Morgan of Massif Press, is its own bespoke system about piloting a giant combat robot in the distant, interstellar future. It's available on itch.io and other fine online marketplaces, or I or several other people can help you out. You don't need to know the system or the setting to join; I or one of my very educated friends can explain the system, and the setting is...large.

The Game Master: Me, Nerdorama, going by Rama for short right now. I have played in one LANCER campaign and GMed none, but I like to think I'm pretty experienced with tabletop generally and want to get my feet a bit more wet with this system. Also I know one LANCER GM and he deserves a break.

The Setting: LANCER is an enormous sprawling space opera with a backstory spanning millennia and a setting spanning thousands of solar systems and a couple of nifty extra dimensions. For this short campaign, though, we're going to be dealing mainly with a single settlement on a single planet, so like, imagine a thousand square miles of Arizona, but in space.

The Player Characters: LANCERs are elite mecha-piloting mercenaries who are often deciding factors in the conflicts of the 51st century of Union. The book has dozens of examples and even more suggestions of the type of person who becomes that, but the conceit of this campaign means your player character should be at something of a low point in their career, if they have an established one at all. My plan (and I'm willing to take feedback on this) is to start characters at the default License Level 0, but fairly quickly increase in LL to reach LL3 by the end of the minicampaign. I'd like a name and some suggestion of a backstory for characters, but nothing too terribly serious.

The Medium: This game will be played on roll20 via text only. I will also have a Discord set up for out-of-character chat and discussion, and I highly recommend the use of the automated character builder at https://compcon.app.

The Schedule: I'm available to run a game in the evenings US central time any day but Saturday, currently, and can work out a flexible schedule with whoever wants to join. I expect this campaign to run at least three and no more than six sessions, which I'd like to do on a weekly basis starting some time in January.

The Plan: Fill out the form below in a comment to this post so I can figure out how this thing is going to work.
2023-03-20 08:37 pm

Game Planning: Rime of the Frostmaiden

Me: "Well, SWV is moving into the end of Season 3. I should wait a few months and then post interest for a cooldown campaign of D&D."
My untreated ADHD: "Fuck it, we ball."
Me: "But it will be at least another six mo--"
My untreated ADHD: "Fuck it, we ball."

 

Icewind Dale, the hardy tundra land at the northernmost point of the Forgotten Realms, has become trapped in a perpetual winter. Ferocious blizzards make the mountain passes through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most Dale residents blame Auril the Frostmaiden, the god of winter's wrath. The shimmering aurora that weaves across the sky each night is said to be her doing - a potent spell that keeps the sun away.

Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated, to say nothing of the specter of impending starvation, hypothermia, or worse. Although each town has resolve to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter's fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one's mettle in their hour of need and, in the spirit of heroes who have come before, leave one's mark on this frigid, blighted land.
 
What is this?

It's Dungeons & Dragons. Yeah, they made the game from Stranger Things and Critical Role into a real thing.

Specifically, this is a module adventure for D&D 5th Edition that I'd like to run to keep GMing but give my brain a bit of a break from plagiarizing Star Wars making up a world and characters. I plan to run this game starting in October or so of this year and continuing to whenever we're done with it, and I'm looking for 4-6 players who want to get in some dashing Heroic Fantasy in the business's biggest campaign setting. Or at least a frozen self-contained snow globe at the top of its map.
 
We'll be running this campaign on roll20 dot net, using exclusively text (though I will make a dedicated discord channel for OOC communication. Eventually.)

This campaign will run from Level 1 to approximately level 11, using milestone leveling (i.e. levels for particular story accomplishments, not accumulating experience points). The overall feel of the game is a sandbox of helping mitigate the ongoing disaster in Icewind Dale, that eventually funnels into a final set of quests where the players deal with the root cause of the problems and the terrible secrets they're hiding.
 
Campaign tone:
 
Nobledark. The setting is in a desperate and potentially apocalyptic climate crisis brought on by the whim of an evil god. The players can and are meant to save who they can and resolve the problem, but there will be death and trauma along the way.
 
Campaign trigger warnings:
 
Survival horror elements, potentially graphic death due to cold/exposure/isolation, human sacrifice, homicide, mental illness, cosmic horror, paranoia, caves, monstrously huge ocean creatures, violence against (and by) wild animals.
 
Things the GM has already vetoed due to their own triggers: cannibalism, violence against domesticated animals. The sled dogs are immortal. Do not abuse this.

I take the TTRPG safety toolkit as a major guideline in running games with horror elements, and we'll be using green/yellow/red (O/N/X) cards during play.
 
Jokes to get out of your system now:
  • Let it go
  • Hey. You're finally awake
  • Cold puns generally
What do I do with this post?

I am gathering interest at this point! That means comment here with:

-Your name
-A way to contact you (on plurk, probably)
-If you know what your availability will be like in October or so, let me know, but I'll accept an idefk here
-What kind of D&D character you would like to play (I'll put a comment below with character generation specifics for the overachievers, but I'm not interested in character sheets or life stories yet, just an elevator pitch concept)
-Favorite hot beverage to enjoy on a snowy winter evening
 
2020-03-15 02:05 pm
Entry tags:

Game Planning: Star Wars Valor

It's that hit idle thought from plurk two months ago, now in "I'm actually doing it" form!

STAR WARS VALOR is a campaign for Valor: The Heroic Roleplaying System that I intend to run over roll20 some time in the near future. Designed to be a timeless alternate-universe piece, it is not set in any particular era or continuity of the Star Wars franchise, but will draw on concepts from many. There are Jedi, noble knights in tune with the mystical energy field called the Force who protect the people of the Galactic Republic from the depredations of criminals, terrorists, and the strange cultists of the Dark Side of the Force. There are true believers in peace and justice and cynical politicians. There are loyal soldiers and criminals who fly on the fringe just to get by. All of them will be swept up in momentous events that will change the future of the galaxy and determine what, exactly, should determine that future. That said, this is not a game that will be faithful to any version of Star Wars canon in terms of continuity. While some characters might be familiar archetypes, there will be no canon characters or events beyond the broad strokes of the setting. Think of this as more of a sandbox where we take the concepts of Star Wars and play around with them than "A Star Wars Story".

(If you need a general sense of technology and sociopolitical situation, though, the prequel trilogy is a good place to start. Or Knights of the Old Republic if you don't get pedantic about personal energy shields.)

WHAT: Star Wars!
WHO: Me and 3-5 players
WHEN: The game will start probably some time this summer and run weekly. The actual timeslot will be determined by the availability of players.
WHERE: Roll20 dot net
WHY: Because I like taking the ideas of very capable filmmakers and putting my own spin on them because I disagree with some decisions those very capable filmmakers made.

What to do in this post: Copy the following textarea and reply with the answers, if you're interested. You can also just reply with any questions, if I've left anything unclear.



Valor house rules in play (for nerds who like to know these things before I even ask for character sheets):

-Standard errata and "Valor Discord" house rules which will be provided before the game starts
-The Technique modifier Damage Shift is a +0 modifier (energy weapons and telekinetic hurling of objects being extremely common in this setting)
-The Dark Valor rules on page 111 of the core rulebook are in play for those who choose to draw upon the Dark Side of the Force
-Equipment Flaws, Skills, and Limits on page 116-117 of the core rulebook are in play. They are optional, but encouraged.
-I'm still designing the campaign, so more rules tweaks may happen.

EDIT: Discord channel invite, get it while it's active, I have no idea how Discord works.
2012-01-07 02:30 pm
Entry tags:

Roleplaying Game Journals (aka Muselist)

Here's a list of all my roleplaying journals on Dreamwidth, so I don't forget about them.

NameJournalCanonCurrently Played At
Isabela[personal profile] victimlessdetailsDragon Age 2Nowhere
The Courier[personal profile] neithersnownorrainFallout: New VegasNowhere
Saber (Arturia Pendragon)[personal profile] onceandfuturemascotFate/Stay NightNowhere
Saber (Arturia Pendragon) [AU][personal profile] ofpromisedvictoryFate/Stay Night + PokémonNowhere
Gilgamesh (Archer)[personal profile] prototype_kingFate/PrototypeNowhere
Joey Claire[personal profile] incrediblystressedoutHiveswapNowhere
Fate Testarossa-Harlaown[personal profile] goldbefriendedbladeMagical Girl Lyrical Nanoha A'sNowhere
Signum[personal profile] brustrieseMagical Girl Lyrical Nanoha StrikerSNowhere
Signum (AU)[personal profile] nightskyswordMagical Girl Lyrical Nanoha A's + Fate/Stay NightNowhere
Commander Shepard[personal profile] 6billioncreditwomanMass EffectNowhere
Char Aznable (0079)[personal profile] char_char_charMobile Suit Gundam (TV)Nowhere
Char Aznable (0093)[personal profile] thirdtimesthecharMobile Suit Gundam: Char's CounterattackNowhere
Tieria Erde[personal profile] inyovedaMobile Suit Gundam 00Nowhere
Asuka Langley Soryu[personal profile] soulsborderlineNeon Genesis Evangelion (TV)Nowhere
Misato Katsuragi[personal profile] captain_fanserviceNeon Genesis Evangelion (TV)Nowhere
Yu Narukami[personal profile] yu_madPersona 4: The AnimationNowhere
Rise Kujikawa[personal profile] celebrity_commentatorPersona 4 (VG)Nowhere (deprecated)
Rise Kujikawa[personal profile] loversdilemmaPersona 4 (VG)Nowhere
Rise Kujikawa[personal profile] senpaidolPersona 4 (VG)Nowhere
Izanami[personal profile] thousand_cursesPersona 4 (VG)Nowhere
Souji Seta (Protagonist)[personal profile] punches_fogPersona 4 (VG)Nowhere
Homura Akemi[personal profile] stop_hamerutimePuella Magi Madoka MagicaNowhere
Weiss Schnee[personal profile] defenciveRWBY[community profile] neosapien
The Jedi Exile[personal profile] echo_of_a_jediStar Wars Knights of the Old Republic IINowhere
Kusuha Mizuha[personal profile] xiao_lan_longSuper Robot Wars OGNowhere
Latooni Suvota[personal profile] ineedthemforanalyzingSuper Robot Wars OGNowhere
Beatrice the Golden[personal profile] awitchdiditUmineko no Naku Koro NiNowhere
Dlanor A. Knox[personal profile] diethedesuUmineko no Naku Koro NiNowhere
Alphys[personal profile] obviouslyletsroleplayUndertaleNowhere